My name is Nickolai Fuglevaag and I’m a Game Designer specializing in Level Design and Environment Art.
I’m a stickler for detail, and I draw a lot of inspiration from movies, TV shows, other games and sometimes books and even music, when I work.
I love traveling, and I think I draw a lot of inspiration from places I’ve been to and the different cultures, landscapes and architectures encountered along the way.
In Roger von Oech’s “4 Roles of Creativity” I would say I’m definitely in large part The Explorer (with a few hints of The Artist here and there) and I think it represents the way I work pretty well.
Ever since the discovery of Lego at a very young age I’ve been a builder. Even things aside from Lego blocks, I would break apart and put back together again, then find something else and doing it again.
Thus I became very good with computers when I got a bit older and I’ve been a pretty technically savvy person ever since. And with the discovery of game engines during my teen years I’ve been interested in developing games.
Unreal Engine 4
UE 4 Blueprint
(Payday 2 in-house engine)